Showing posts with label 3D Computer Sculpting. Show all posts
Showing posts with label 3D Computer Sculpting. Show all posts

Tuesday, September 21, 2010

After the Art Salon Talk and Opening

It turned out that the TEDxSMU salon for the SculptCAD Rapid Artists exhibit sold out. The attendees were of very diverse back grounds. I think linking up with TEDx brought in an intellectual segment of the population that usually do not attend art openings.

As for the art talk, Nancy Hairston gave a strong powerpoint overview of the technical process. Shawn Smith then talked about developing his sculptural idea, followed by Heather Gorham with images of her sculpture being fleshed out. I presented last with a bit of babble about creating without touching. The acoustics in the One Arts Plaza lobby were so bad my voice bounced back at me in a foreign language. Thankfully for me and the audience I only had to talk for 5 minutes. Afterwords several people approached me with some great questions, so that was great.

TEDxSMU had an event photographer there, Sadly I didn't get her name, but when I do I'll post it. Anyway, her photos are now posted on the TEDxSMU Flickr site. Check them out.

Tuesday, September 14, 2010

TEDxSMU Salon and SculptCAD Rapid Artists Exhibit Opens tonight

As of last Saturday 140 people purchased tickets to the salon talk tonight. That's a pretty large group of people, and I must say more than I was expecting. It's 4 days later and the media has hit the wires, So now the event has changed from something fun to do, to something very serious. That means I now have to reconsider what I was going to wear as I give my portion of the art talk.  Of course when I start to think about it... what I am wearing is the least of my worries. I so hate the feeling I get just before I talk in public. But I know it's all going to be fun and I'll have a great time.

Thursday, May 13, 2010

SculptCAD Rapid Artists Project, After the Flocking



These are two finished rapid prototyped sculptures nestled together. They were created using a 3D computer sculpting program. That file was then sent to a rapid prototype company where they were printed in a clear resin.

Back in the studio, I painted them with black lacquer and then flocked them with black flock (see previous postings). Each sculpture stands 10" X 11" X 9".


This is the view front the top.

And this view demonstrates how the black flocking absorbs the light, causing the sculpture to loose depth and become an abstract flat graphic. I really find this to be intriguing, and will probably explore this in more in other sculptures. You can see more photos on my Flicker site.

Wednesday, May 12, 2010

Spending Time with the Flocker


As stated in a previous posting, my sculpture for the SculptCAD Rapid Artist project had some issues with the surface clarity. So after considering various options I decided on black flocking. This of course changes the visual impact, but it still retains some of the depth distortion that a clear plastic would have. It also changes it from a feel of blown glass to soft and fleshy. 

I did a small project using flock a few weeks ago, but this is the first time I have done anything this big.  I first tried using the adhesive that Fowl Flocker sent me, which turned out to be a low quality acrylic paint that dried so quickly it was not usable on anything larger than a duck head. So I switched to Don Jer Suede-Tex adhesive. This worked much better.  Thankfully I have 3 sculptures to work with. By the time I got to the last one I was getting pretty good results. I was also covered in flocking.

Sunday, May 9, 2010

Curing the Surfaces


I now have three rapid prototype prints of my sculpture for the SculptCAD Rapid Artists Project. Even though they are printed, they are far from finished.

To start with, there are a few issues with the material they are printed with. The surfaces are sticky, and the sculptures which should be hollow, are filled with uncured liquid printing resin. I think the drain holes were not large enough, so the liquid could not run out before it started to congeal. The original design was counter balanced to allow for the extended neck, but since they are now more or less solid I have had to cut into the heads and remove the congealed printing resin and then patch them.

After clearing the surfaces with denatured alcohol, the sculptures spent 24 hours under UV lamps to speed up the curing of the resin inside and out (see photo). Unfortunately this process cause the resin to change color. When combined with the bubbles and patches, I don't think I have any option other than to paint them. I am thinking black flock.

Posted on Brad Ford Smith Blogspot

Wednesday, April 21, 2010

Fresh From The Printers


SculptCAD held an impromptu open house to display the first round of artwork to come back from the printers. On the wall are 3D computer images by (L-R) Bert Scherarth - Buildings, and Column, Shane Pennington - Tree Top, Brad Ford Smith - Chicken Neck Johnson, 2 more by Bert - Column, Wreath, and Heather Gorham - Rabbit.


The sculptures for the most part were just unpacked, so the artists have not had the opportunity to physically work on them yet. What you are seeing is the equivalent of a cake that has just been pulled out of the oven. They still need to be frosted. (L-R B-F): Erica Larkin - Figurative Busts, Brad Ford Smith - Chicken Neck Johnson, David VanNess - Bull Elk, Katherine Batiste - Robotic Boy, Nancy Hairston - Organic Form, Heather Groham - the 2 Rabbits, Shawn Smith - French Horn Bees, Bert Scherbarth - buildings. 

Posted on Brad Ford Smith Blogspot

Tuesday, April 20, 2010

David Kirkpatrick finds One Massive 3D Printer

3D printer could build moon bases

On David Kirkpatrick's wonderful Word Press blog he has been posting a lot about the SculptCAD Rapid Artists Project and about rapid prototyping in general. In his resent post he links to a large scale 3D printer that is used to print buildings.

Monday, April 19, 2010

The Ink is Still Wet


One of the two parts of my 3D computer sculpture has been printed. It is still a bit sticky because the resin hasn't cured yet. It stands 10" X 10" X 6". The two parts will intertwine. 

Over all I am surprised how much it looks like the 3D computer model. It is in no way a finished  sculpture yet. There are some issues to work on, for one, it is suppose to be hollow but I made the drain holes on the bottom to small so the liquid resin stared to set up before it could all drain out.


As you can see in this detailed photo there are air bubbles in the front legs. To solve this we are going to reprint them as solid clear resin. This will remove the blown glass quality of the sculpture, but the dead line for the SculptCAD Rapid Artists project is to close to reengineer it. 


Monday, April 12, 2010

SculptCAd Rapid Artists hit the Media

Ginger Fox Bird on a Branch

Last week Jerome Weeks from KERA Art & Seek stopped by SculptCAD to see what the SculptCAD Rapid Artists program was all about. He talked with the director Nancy Hairston and 5 of the artists; Heather Gorham, Shane Pennington, David VanNess, Ginger Fox, and myself. A few days later he meet up with Nancy and Ginger Fox at the Rapid Prototyping Lab at SMU to see what it looks to print something using the 3D rapid prototyping process.

All of Jerome's work has resulted in a report broad cast on KERA's Morning Edition and All Things Considered. Plus a posting on the KERA Art & Seek website, plus a Youtube video of the Rapid Prototype Lab.

Friday, April 9, 2010

Sending My Sculpture to the Printers

With a little help from the staff at SculptCAD, I shelled (hollowed out) my sculpture, sized it (10" X 12" X 8") and sent it of to be printed at a rapid prototype lab. The clear plastic sculpture should be printed and back at SculptCAD by Tuesday of next week. A pretty quick turn around on a sculpture that has taken me months to learn how to build.

I am expecting it will look a little bit different in the real world from the 3 D computer model. That is always the case when you convert one material into another: Wax to bronze, clay to ceramic, digital imaging into clear plastic.

After the Wednesday delivery, I think there will only be 3 other artist's sculptures left to print, making a total of 15. I can't wait to see them all together.

Friday, April 2, 2010

David Kirkpatrick is blogging about the SculptCAD Rapid Artists Project


The freelance writer and journalist David Kirkpatrick has been posting about the SculptCAD Rapid Artists project on his WordPress blog. His blog is very well developed with posts going back to Jan.2008. Topics include Arts, Business, Politics, and Technology. Some of the recent posting are on the topics of Invisibility Cloaks, Google in China, and iPads. There is also a nice list of other blogs and web sites of interest.

Wednesday, March 31, 2010

Art & Seek drops in to talk with the ScultpCAD Rapid Artists

Shane Pennington talking with Jerome Weeks from KERA/Art & Seek

Reporter Jerome Weeks from KERA/Art & Seek dropped by the SculptCAD studio to talk with some of the artists involved in the SculptCAD Rapid Artists project. He was there for over 2 hours patiently recording the techno geek terminology and the arty babble. Hopefully he got enough intelligent, understanable dialoge to post something on Art & Seek.

On a side note, I think all the artists benefited from having to put into words what they have been doing in the world of 3D computer modeling.

Tuesday, March 23, 2010

The Twisted world of 3D sculpting


This opportunity to work with the SculptCAD Radip Artists has been great. I am really getting comfortable using the few tools that I have chosen to focus on, and not hitting myself over the head for not knowing more about ALL the tools at hand. When I see people like Nancy Hairston or Heather Gorham work with this program, they just pull out tools, whip them around and wallah! It makes me yearn to have more time to play, but the Drop Dead due date for sending our sculptures to the printer is April 14th.

Wednesday, March 10, 2010

Developing a feel for the 3D world


In the real world, your clay never just disappears. But in the 3 D computer world, your hard work can just simply vanish, which is what happened today. Of the 3 hours I put into my project, I only have about 15 minutes of work to show for it. GRRR!

On the other hand my feel for using the sculpting tool is starting to feel much more like reallish sculpting.

Tuesday, February 23, 2010

A few days working at SculptCAD


I have been working with the Free Form program for a couple of days now, mostly focusing on making the duck that is part of the tutorial, but I have learned enough to generate this first 3 D model of my sculpture "Chicken Neck Johnson" for the SculptCAD Rapid Artists project. It still needs a lot of work before it is ready to be put through the 3 D printer.

Monday, February 8, 2010

Art Statement for SculpCAD Rapid Artists program


With access to the Rapid Cad technology and its incredible array of tools and casting mediums, I instantly had visions of producing my very own version of the “Homer”, a car designed by Homer Simpson that was so outlandishly stuffed with add-ons that it caused the finial collapse of Powell Motors.

So, with that in mind, I have tried to focus on learning how the Rapid Cad program works, and how to blind this technology with my own artistic direction, resulting in a sculpture that breaks new ground and makes historical sense. I have of course spent a lot of time just playing; this program seems to encourage that sort of “what if I do this” activity. In the end I have slipped the Rapid Cad into my normal creative process, which begins with lots of drawing on paper, those are then reprocessed and reprocessed to create a composite drawing “Chicken Neck Johnson”. This drawing is scanned onto the Rapid Cad desktop, where it is fleshed out, manipulated, and reprocessed. The resulting 18” X 18” X 6” sculpture is a composite of shapes that I love working with, plus a humorous animal reference, which I credit to the playful, toy making aspects of the Rapid Cad program.

The sculpture is made from an almost transparent red plastic. The Rapid Cad program has allowed me to shell the sculpture so that it is hollow and very light. The walls vary in thickness, which causes the red color to become more intense in the areas where the plastic is thicker and almost water clear where the walls are thinner. The shelling process has also allowed me to create a bottom heavy counter balance, which allows the neck and head to be extend in an giraffe like appearance with an almost transparent head.

Sunday, January 31, 2010

SculptCAD Rapid Artists role call


Here are the links to the artists that are involved in the SculpCAD Rapid Artist Program being sponsored by SculpCAD. Nancy selected a group of artists that work in a wide range of styles, mediums and disciplines to see what artists would do with a 3-D computer sculpting tool that is normally used by draftsmen to design medical implants and consumer good like tennis shoes.

Saturday, January 23, 2010

A Duck made in the world of SculptCad


We had our first SculptCad Rapid Artists meeting today. We all introduced ourselves and commented on how our first tutorial projects were going, Note the duck pictured above. I'll post the links to all the participating artists in the next post.

Friday, January 15, 2010

Frist Day as a ScultpCAD Rapid Artist


Had My first chance to play with the Free Form 3 D computer sculpting program today. Mostly just poking holes and making cheese doodles. I can see that this program has a lot of similarities to the tools found in Adobe Photoshop. But it seems a bit more user friendly. Then add the Phantom desktop carving tool which is a pencil like mouse that simulates the feel of carving into real material.

Next week I'll start using the tutorial to help me learn the program. I can see